Posted by : Black Wings Friday, March 20, 2015


Downloads:


You're free to play, use the source code of my mods, include them in mod packs as long as you give me credit (link to this post) .

Antique Atlas is a book that acts like a map featuring infinite scrolling, zoom and custom labeled markers. The map is generated around the player by calculating the average biome in each 16x16 chunk. Custom biomes added by other mods will be auto-assigned a default texture set based on their types as registered in Forge BiomeDictionary, but you can add your own texture packs with custom textures: see Editing Textures.

Navigate the map by dragging it with the mouse, clicking arrow buttons or pressing arrow keys on the keyboard. Use the +/- keys or mouse wheel to zoom in and out.

You can export the map of the current dimension into a PNG image, see buttons on the right side of the GUI.

I created this GUI while working on a larger mod project Quest, it was inspired and improved by ideas from the team. For more Quest-related stuff check out Zelda Sword Skills by coolAlias! His mod also uses Atlas API to mark Boss Dungeon locations. Make sure to use the appropriate download of Antique Atlas that says it is compatible with ZSS!


Modders can make use of the Atlas API! Read the manual here: https://github.com/H...eAtlas/wiki/API In order to develop with the API, grab a deobfuscated build here: https://github.com/Hunternif/AntiqueAtlas/releases/latest

Crafting Recipe:
+ =
Like with Minecraft maps, right-click on empty Atlas to create a usable instance:

Cloning:
+ x N = x N
Crafting an Atlas with empty Atlases creates clones of the original Atlas. Map content is shared between the clones, so you can always leave a copy at home and go on adventures without ever worrying of losing your Atlas.

Combining:
1 + 2 = 1*
2 different Atlases can be crafted together and have the contents of both merged into one.

Right-click the Atlas to open it:

In-game GUI:

More screenshots:


Exported map image:


New, detailed village:


Nether Fortress:


Placing a marker:


Marker with a label:


Zoomed in (note the scale bar in the bottom left corner)
Version 4.1 supports a much higher level of zoom in and out.


Spotlights and showcases!


A small showcase, where the map inside the Antique Atlas blends into and continues the lines and shapes of the Minecraft world's biomes:

Version 2.0 - by Mateyreyrey:


Spanish spotlight by Unrecord:


By The Bear Games:


By icedrake2525:


How to Install:
1. If you haven't already, download and install Minecraft Forge: http://www.minecraft...ation/Universal
2. Download the Antique Atlas mod (download links in the beginning of the post)
3. Copy the jar file into your .minecraft/mods folder

This mod is on GitHub: https://github.com/H...if/AntiqueAtlas


Golrith's colored texture pack! Supports Biomes O'Plenty!
A gigantic thanks to Golrith for making this one!

Download: HERE


Includes a resource pack zip file, and also 2 config files.
texture_sets.json can be safely copied across replacing existing file
biome_textures.json though needs editing, matching Biome IDs in your setup to the textures, if using BoP. Texture names are fairly obvious. You can use NEI to do a biome ID dump. If just using vanilla, you can safely copy the file across.

No textures (yet...) for mesa/icy style biomes.

The installation process will be improved in the future


Credits:
A huge thanks for various contributions to the mod!

to voythas and others from the Quest team for inspiring the original idea
to coolAlias for integrating with ZSS, rewriting network code and providing lots of along the way
to crafteverywhere, CapoFantasma97, Mazdallier for translating texts
to Golrith for his work on a custom texture pack
to everyone who made suggestions in this forum thread. They have been really insightful, and some of the suggested features have been implemented.

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