Posted by : Black Wings
Friday, March 20, 2015
Be sure to check out AntiqueAtlas by Hunternif for an awesome mod to use alongside ZSS to view Boss Dungeon locations on your Antique Map!
Also make sure to check out the Official ZSS Addon by TheRedMajora! The addon aims to add in everything from Zelda that didn't make it into the main mod, such as every single sword ever appearing in Zelda!
MOD INFORMATION
This section has moved! All item, block, mob, and skill descriptions, along with everything else (configuration settings, secrets, etc.) have been bundled into a much more presentable and, most importantly, not space-limited PDF.
Get the Official ZSS Manual now! The manual will be updated regularly and stamped with a new date - be sure to check the change log to see if anything has changed in the manual.
F.A.Q. - Please read me before asking questions!
Q: I found a BUG!
A: Great - first please make sure you are using the LATEST version of the mod and check the change log to see if the bug has already been fixed; if not, check if it has already been reported and report it if has not.
Q: Help, your mod crashed my game!
A: Oops! First, READ the mod description carefully, and then answer the following questions:
1. Did you install the correct version of the mod?
2. Did you install the correct version of Forge?
3. Did you install the correct versions of OTHER mods?
If you can answer YES to all three questions, then please kindly post your full crash report inside of [ spoiler ] tags, along with a detailed description of what you were doing when the game crashed. The more information you can give me, the more likely I will be able to fix your problem.
Q: Your mod crashes with Battlegear2!!!
A: No, it doesn't - you forgot to install the correct versions of both mods. Please read the description.
Q: Why can't I use skills with Tinker's Construct (or other mod) weapons!
A: Any mod item that extends vanilla ItemSword is automatically considered a valid weapon for skills; many mods, however, create their own weapon classes, and I cannot know that such a class is a weapon / sword. I have a simple API for such cases: all the mod author need do is implement ISword to behave like a sword to allow all skills, or ISkillItem to allow more limited skill use. I am looking into ways around this, but that's the way it is for now.
Q: Why aren't the villager trades working with Minecraft Comes Alive (MCA) ?
A: In order to do what they do, MCA replaces all vanilla villagers with their own class, but this means that other mods which rely on the vanilla class to do things (such as trade) have a high chance of not working. This is one of those cases.
Q: Will you add [x] sword?
A: No. The swords currently available have a nice progression from weak to strong, and I am not interested in adding another sword that has basically the same stats as one that already exists just for the sake of variety. The Official ZSS Addon, however, adds nearly all of the swords not included in the main mod.
Q: Can you please add { insert whatever } ?
A:
a. Is {whatever} in a Zelda game? I have already considered it.
b. Is {whatever} NOT in a Zelda game? Then no, I won't add it.
If you answered 'a' and still want to ask, provide specific details about HOW and WHY it should be implemented; otherwise I will ignore you.
Q: The transformation masks (e.g. Deku Mask) are supposed to change the player model!!!
A: I know, but it is much more difficult than one would think, not to mention it would likely conflict with every other mod that wants to do something with the player model. At best, I may be able to manage a skin change, but it's not a high priority for me.
Q: Will you ever add more elaborate dungeons?
A: No. However, I encourage people to use the mod in Adventure Maps, where it is quite feasible to replicate not only the form of Zelda dungeons, but also to add the many intricate puzzles and quests that should accompany each dungeon.
Q: But you can just use schematics to add dungeons, will you do that?
A: No. Unless playing an Adventure Map, I prefer the dungeons to be slightly randomized to better fit the randomness of the Minecraft world; schematics cannot be randomized when added without converting them to Java, which can add tens of thousands of lines of code that I would rather not deal with, plus I just do not like working with schematics in general.
Q: What about adding dimensions?
A: Sorry, I do not have any plans at this time to add new dimensions.
Q: BOSSES!!! When will you be adding proper Zelda bosses?!?!?!
A: There are currently only two, but I'm working on more, please be patient.
Q: Your textures suck, can you make better ones?
A: Sorry, I'm not an artist. If you can do better, please submit your textures via private message and I will consider replacing the current texture with yours, but only if yours are good ;P
Q: My bombs are not blowing up the secret rooms, what is going on?!?!
A: Congratulations, you have found a secret room that requires a special item to enter! Excavate around the secret room until you find either a pair of Barrier Blocks or some kind of Peg, then use the appropriate item to open it up so you can get that treasure chest!
Q: My question was not answered here, now what?
A: Be sure to also check the “Secrets and Spoilers” section if your question is related to finding something in the game; otherwise, post your question below and I will do my best to answer.
RECOMMENDED MODS
The following are mods that provide features I consider complementary and should enhance your experience.
Please keep in mind that I am not responsible for any content in these mods and that I cannot guarantee compatibility.
If you experience issues, try using the latest version or rolling back to a previous version depending on your situation.
Antique Atlas by Hunternif - Keep track of boss dungeons on an old-school rpg map!
Battlegear2 by GotoLink, NerdBoy, et al. - Dual-wielding, shields, awesome.
Custom Chest Loot by FatherToast - Customize loot in secret room and boss chests, jar drops, etc.
ZSS Official Addon by TheRedMajora - Adds everything from Zelda that didn't make it into the main mod
Version Checker by Dynious - Check for the latest ZSS version right from the main menu of Minecraft!
TEXTURE PACKS
[16x16] ZSS Texture Pack by metroidisendless
[16x16] ZSS Addon Texture Pack by metroidisendless
32x32 WIP pack by radisnooker5
CHANGE LOG
CURRENT VERSION
1.7.10 v2.2.5.b: Critical Bug Fixes
Fixed Bugs:
- Possible class cast exception with whips
- Possible crash with bomb flower render type on servers
- Bomb flowers not ticking in inventory if not held
1.7.10 v2.2.5: Bomb Flowers
Updated to latest Forge 1.7.10-10.13.2.1291
Added:
+ Bomb Flowers: http://zeldawiki.org/Bomb_Flower (Steve counts as 'adult' Link)
+ Bomb Flower Seeds: for farming, shooting with slingshots, and, of course, feeding your chickens
+ New villager responses to each mask, but only for villagers with a custom profession!
+ API: IBoomerangBlock - allows for blocks to better define behavior when struck with a boomerang
+ API: IEntityBombEater - for entity's with specific behavior when they eat bombs
+ API: IEntityBombIngestible - used for ingestible bombs
Changed:
- Chus absorb bombs with which they come into contact
- Renamed all of the bomb textures, both item and entity
- Standard bomb arrows now explode immediately when fired in the Nether, just like their thrown counterparts
- API: CustomExplosion and BombType now use IgnoreLiquid enum type rather than magic numbers
- API: Added a new method #hasPostExplosionEffect to IEntityBomb
Fixed Bugs:
- Unable to left-click interact with many ZSS blocks in Adventure Mode: sacred flames, ceramic jars, gossip stones
- Incorrect stack damage values for dropped secret stone
- Incorrect slingshot hit sound
- Slingshot bullets hitting non-solid blocks, such as tall grass
- Water bombs (and water bomb arrows) exploding instead of becoming duds when thrown in the Nether
- Water bomb arrows still able to explode after being shot through fire
- Darknuts able to parry explosion attacks
- Possible for Darknuts to disarm players shooting them with arrows or other projectiles
- Armor Break unable to damage armored Darknuts
- chat.zss.mask{x}.{y} showing up for custom villager professions when interacting while wearing a mask
1.7.10 v2.2.4: Gossip Stones
Added:
+ Gossip Stones: unbreakable version for admins and adventure maps, craftable version for survival players
+ Find gossip stones scattered about the world for useful hints
+ Config: Option to enable ALL master swords to provide power when placed in a sword pedestal
Changed:
- Stun damage interrupts casting
- Wizzrobes given some stun resistance
Fixed Bugs:
- ILiftable blocks being passed incorrect ItemStack so they were unable to correctly store TileEntity data
- Lifted blocks sometimes leaving ghost blocks when dropped due to set block code also running on client side
1.7.10 v2.2.3: Hotfix
Changed:
- Hookshot able to pull player onto ledges with only 2 blocks above, as well as across straight chasms
Fixed Bugs:
- Crash while changing songs on the song inscription block
- mcmod.info had incorrect version number, causing Version Checker to think an update is required
Updated ZSS Manual:
+ Added missing item descriptions for the Hero's Bow and Arrows
+ Clarified which items will damage villagers if left-clicked
1.7.10 v2.2.2: Song API etc.
IMPORTANT: It is advised to delete any previous zeldaswordskills.cfg file that you may have, due to the number of changes which have been made. If you do not, many of the settings which you previously set may no longer work.
IMPORTANT:
Antique Atlas - compatible with version 4.2.1
Battlegear2 - compatible with version 1.0.7.0
Added:
+ Version Checker support: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2091981
+ Song API: Totally re-did the Zelda Song code to allow other modders to add their own songs using the same in-game interface.
+ Song pillars in savannas will sometimes generate with an inscription for the Sun's Song
+ Play songs without the special effect by sneaking when opening the song GUI
+ Command: grantsong <player> <song> OR grantsong <player> all
+ Command: removesong <song> OR removesong all
+ Config for minimum time between uses of Song of Storms and Sun's Song (per world, not per player)
+ Config for RANDOMIZED Boss Temples & Keys: allows them to generate in any biome with no particular order
+ Config: number of locked chests which can be opened before Skeleton Key breaks (0 for no limit)
+ Config: Specify which skills may appear as random loot in chests (such as Boss chests)
+ Config: Chance for a random mob to spawn when breaking into secret rooms
Changed:
- Updated version number so that 1.7.10 releases will all be v2.x.x (whereas 1.6.4 is v1.x.x and 1.8 will be v3.x.x)
- Config: made client-side only category for settings which each player may set independently from server
- Config: modified text for enabled songs (delete entire category to auto-repopulate with correct entries)
- Ocarina 'Maestro' achievement requires learning 16+ songs rather than 'all', to account for possibility of user-added songs
- Boss Doors now named according to their corresponding Temple
- Removed unused Boss Door from Creative Tab
- Desert Temple dispensers no longer generate with arrows, but add an arrow each time before they fire
Fixed Bugs:
- Mortal Draw very rarely inflicting punch damage instead of sword damage
- Barnes sells only a finite number of bombs (requires spawning new Barnes if you already maxed out)
- Ceramic jars picking up items before item pickup delay time should allow it
- Certain config values which should only be set by the server were allowing the client to set them separately
- Horse immediately disappearing from view after teleporting to player with Epona's Song (may still take a second to appear)
- Unable to teleport Epona to player if horse is in an unloaded chunk
- Consumed items not syncing properly to client using PlayerUtils#consumeInventoryItem
- Fixed boss doors appearing almost exclusively on south side
- Pendants could be stacked
- Releasing Navi in Creative Mode did not replace the fairy bottle with an empty bottle
- Temporary buffs not properly cleared on client after dying
- Unlike every other mob, Chus lacked an attack timer and were thus able to attack continuously
- Pick block giving incorrect item for boss doors
Updated ZSS Manual:
+ Added 'External Links' section
+ Added details about upgrading the Whip (in the Secrets and Spoilers section)
CHANGE LOG ARCHIVE
Due to size restrictions on posted content here, please see the update log archive over at my PlanetMinecraft mod page. Sorry for the inconvenience.
SCREENSHOTS
A Darknut charging up Armor Break
Wizzrobes come in a variety of colors, each with a different elemental spell
Skill GUI
A happy Goron family!
Shields, functional both with or without Battlegear2!
Antique Atlas Map support - easily see which dungeons are completed
New Mob: the Chu, in four distinct varieties
A Boss Dungeon in the Nether
Prove yourself worthy of the Master Sword by finding all the Pendants of Virtue
A rare find!
Fairies released from bottles
A Bomb Bag with increased capacity
Skill Orbs
Leaping Blow
COPYRIGHT / LICENSE
Zelda Sword Skills is an open source Minecraft mod released under version 3 of the GNU General Public License. What this means is that the source of this mod is publicly available and you have certain rights with respective to the code. Feel free to read up more on Open Source Software and what the GPL/LGPL give you in terms of your rights to software released under that license, but the short version for you folks here is;
So feel free to browse the source code, try things out yourself, and share what you have found/done with others. I made ZSS open source with the specific purpose of having an open source mod that other mod developers could use as a reference while they are learning and making their own mods. The more we share, the better the community!
- you have the right to have access the source code of the mod,
- you have the right to be able to edit/use parts (or all) of the source code provided that you provide proper credit to the original author(s),
- you have the right to distribute the source code and/or compiled versions of the source code
- you have the right to use this mod in Lets Plays/YouTube videos however you see fit (monetization, for fun, etc) as long as you provide credit to the original author(s)(a link back to this thread for example)
The source code for Zelda Sword Skills is available on my GitHub.
All works here copyright coolAlias, unless otherwise stated in the source files.
Thanks to Pahimar for this lovely license summary.
PERMISSIONS
ZSS is an open source mod released under the GPL v3, which means you are allowed to include this mod in your modpack (regardless of who you are), use it for custom maps, etc. All I ask is that you credit me as the original author and provide a link to this page so users can find the most up-to-date information. Thanks for your cooperation.
INSTALLATION
Zelda Sword Skills was tested and made for Minecraft 1.7.10 using Forge 10.13.2.1291.
Version for Minecraft 1.6.4 requires Forge 9.11.1.965, but is no longer supported! Please update to 1.7.10.
Please do not post bug reports if you are using a different version of either Minecraft or Forge from those stated above.
- Install the required version of Forge in to you minecraft.jar
- Start and stop Minecraft to test to make sure that Forge was added successfully
- Put mod jar or zip in to your /mods folder
- Load up Minecraft and play!
1.7.10 v2.2.5b requires Forge 10.13.2.1291
1.6.4 v1.0 requires Forge 9.11.1.964/965
1.7.10 VERSION ARCHIVE
1.7.2 VERSION ARCHIVE
BANNER
CREDITS
A huge thanks to those who have helped support this mod through monetary contributions:
- AlanGreyjoy, Saraphae
to UltimateSpartan for the idea and opportunity to work on Quest, and for making the awesome banner, and for making some awesome models!
to Hunternif for adding API support for his awesome Antique Atlas mod, making the dungeon textures, and the whirlwind effect for the Deku Leaf
to HoopAWolf for the amazing bomb and jar models
to Jones7789 for his many texture and model contributions
to Gaming_Confusion for his texture contributions
to Pahimar for the succinct license description
to diesieben07, Draco18s, and the other guys over at minecraftforum.net for sharing their knowledge
to RazzleberryFox for the Goron model and texture
to TheRedMajora for keeping me motivated and sharing his Zelda knowledge, as well as lots of textures/models,
to all of you for your great suggestions and feedback
to metroidisendless for various textures
and also to my wife for her support and musical / sound contributions.